Arkhitektura videoigrovykh mirov. Uroven and similar items
Arkhitektura videoigrovykh mirov. Uroven projden
$15.00
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Shipping options
Estimated to arrive by Tue, Oct 21st.
Details
$22.00 via FedEx Ground (1 to 7 business days) to United States
Ships from
Finland

Offer policy
OBO - Seller accepts offers on this item.
Details
Return policy
Refunds available: See booth/item description for details
Purchase protection
Payment options
PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted
View full item details »
Shipping options
Estimated to arrive by Tue, Oct 21st.
Details
$22.00 via FedEx Ground (1 to 7 business days) to United States
Ships from
Finland

Offer policy
OBO - Seller accepts offers on this item.
Details
Return policy
Refunds available: See booth/item description for details
Purchase protection
Payment options
PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted
Item traits
Category: | |
---|---|
Quantity Available: |
10 in stock |
Condition: |
New |
Publisher: |
AST |
Authors: | |
Language: |
Russian |
Binding: |
Hardcover |
Category: |
Programming |
Pages: |
384 |
Era/Year: |
2023 |
Listing details
Seller policies: | |
---|---|
Shipping discount: |
No combined shipping offered |
Posted for sale: |
More than a week ago |
Item number: |
1618328928 |
Item description
Sent by Ruslania.com promptly from Helsinki, Finland.Description:Pochemu videoigrovye miry uvlekajut na dolgie chasy? Kakie elementy dizajna mogut rasskazat ob ustrojstve mira bolshe, chem sjuzhet igry? Chto obschego u Cyberpunk 2077 i Dragon Age II?
V knige "Arkhitektura videoigrovykh mirov" avtory izuchajut eti voprosy skvoz prizmu arkhitektury: kak ona vlijaet na razrabotku igr, pochemu v odnikh mirakh nam khochetsja zaderzhatsja podolshe, a drugie poskoree pokinut.
Pervoe, chto mozhno uvidet, zapuskaja igru, - okruzhajuschee prostranstvo. Chtoby vystroit ego pravilno, nuzhno obladat nabljudatelnostju, ponimaniem chelovecheskogo byta i shirokim krugozorom, ved to, chto dostavljaet cheloveku udobstvo i komfort v realnoj zhizni, mozhet ne srabotat v virtualnom prostranstve. No dazhe v etom sluchae razrabotchiki vsegda nakhodjat sposob udivit igroka.
Arkhitektor Marija Vazhenich v soavtorstve s razrabotchikom Artemiem Kozlovym i issledovatelem Ieronimom K. pomogut ponjat, pochemu arkhitektura nastolko vazhna dlja videoigr.
Kniga budet interesna tem, kto khochet uznat o videoigrakh bolshe, i tem, kto ischet novye instrumenty i prijomy, sozdavaja svoi igry.
V kachestve dopolnitelnogo materiala k knige prilagaetsja tsifrovoj albom so skrinshotami igr, kotoryj mozhno posmotret pri pomoschi QR-kodov, raspolozhennykh v nachale kazhdoj glavy.
Redaktor: Isakova Anastasija, Sechkarev Vladimir
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